ABSTRACT

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

part 1|2 pages

Part I: Acquiring the Real World

chapter 1|20 pages

Camera Sensor Pipeline

chapter 2|16 pages

Stereo and Multi-View Video

chapter 3|12 pages

Omni-Directional Video

chapter 4|14 pages

Range Imaging

chapter 5|14 pages

Plenoptic Cameras

chapter 6|12 pages

Illumination and Light Transport

part 2|2 pages

Part II: Reconstruction—Data Processing Techniques

chapter 7|18 pages

Camera Registration from Images and Video

chapter 8|22 pages

Reconstruction of Dense Correspondences

chapter 9|18 pages

Sensor Fusion

chapter 10|10 pages

Mesh Reconstruction from a Point Cloud

chapter 11|18 pages

Reconstruction of Human Motion

chapter 12|14 pages

Dynamic Geometry Reconstruction

part 3|2 pages

Part III: Modeling Reality

chapter 13|16 pages

Rigging Captured Meshes

chapter 14|14 pages

Statistical Human Body Modeling

chapter 15|14 pages

Cloth Modeling

chapter 16|14 pages

Video-Based Character Animation

part 4|2 pages

Part IV: Authentic Rendering, Display, and Perception

chapter 17|20 pages

Image- and Video-Based Rendering

chapter 18|16 pages

Stereo 3D and Viewing Experience

chapter 19|12 pages

Visual Quality Assessment

part 5|2 pages

Part V: Applications

chapter 21|16 pages

Television and Live Broadcasting

chapter 22|14 pages

Web-Based Delivery of 3D Mesh Data

chapter 23|12 pages

Virtual Production