ABSTRACT

Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic algorithms for isosurface co

chapter 1|16 pages

Introduction

chapter 2|38 pages

Marching Cubes and Variants

chapter 3|42 pages

Dual Contouring

chapter 4|18 pages

Multilinear Interpolation

chapter 5|46 pages

Isosurface Patch Construction

chapter 6|48 pages

Isosurface Generation in 4D

chapter 7|30 pages

Interval Volumes

chapter 9|36 pages

Multiresolution Tetrahedral Meshes

chapter 10|38 pages

Multiresolution Polyhedral Meshes

chapter 11|24 pages

Isovalues

chapter 12|44 pages

Contour Trees