ABSTRACT

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl

chapter 4|12 pages

Game Documentation Guide (John Feil)

chapter 6|6 pages

Narrative Design (Jay Posey)

chapter 7|12 pages

Game Writing at a Distance (Chris Klug)

chapter 9|8 pages

Getting the Work Done (Wendy Despain)

chapter 10|8 pages

Writing for All Audiences (Beth A. Dillon)

chapter 13|10 pages

Writing Strategy Guides (Alice Henderson)

chapter 14|18 pages

Writing for New IP (Rhianna Pratchett)

chapter 15|14 pages

Script Doctoring (Richard Dansky)