ABSTRACT

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

part |2 pages

PART I: INTRODUCTION

chapter 1|20 pages

Making Games

chapter 2|12 pages

Game Play and Game Mechanics

chapter 3|20 pages

Math and Logic in Games

part |2 pages

Part II: INSIDE GAME MECHANICS

chapter 4|30 pages

On Movement

chapter 5|40 pages

On Combat

chapter 6|38 pages

On Characters and Monsters 6

chapter 7|48 pages

On Items 7

chapter 8|28 pages

On Magicks and Technologies 8

chapter 9|20 pages

On Puzzlesin Games

part |2 pages

Part III: IMPLEMENTING THE DESIGN

chapter 10|30 pages

Storytelling in Games

chapter 11|22 pages

Designing Playfields

chapter 12|20 pages

Interface Design 12

chapter |22 pages

A Conversation with 13. Chris Taylor

chapter |4 pages

Credits