ABSTRACT

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

chapter 1|20 pages

Introduction

chapter 2|54 pages

Basic Shadow Techniques

chapter 3|14 pages

Shadow-Map Aliasing

chapter 4|50 pages

Shadow-Map Sampling

chapter 5|22 pages

Filtered Hard Shadows

chapter 6|48 pages

Image-Based Soft-Shadow Methods

chapter 7|30 pages

Geometry-Based Soft-Shadow Methods

chapter 8|20 pages

Image-Based Transparency

chapter 9|10 pages

Volumetric Shadows

chapter 10|28 pages

Advanced Shadow Topics

chapter 11|6 pages

Conclusion