ABSTRACT

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

chapter 1|44 pages

I - Game Physics 101

chapter 2|2 pages

II -Collision Detection

chapter 3|52 pages

III - Particles

chapter 4|38 pages

IV - Constraint Solving

chapter 5|66 pages

V - Soft Body

chapter 6|52 pages

VI - Skinning