ABSTRACT

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
  • part |2 pages

    SECTION I: The basics

    chapter 1|34 pages

    Game world optimizations

    chapter 2|24 pages

    Three-dimensional concepts

    chapter 3|28 pages

    Shaders and materials

    part |2 pages

    SECTION II: Low-polygon environments with simple shaders

    chapter 5|44 pages

    Modeling the large urban environment

    chapter 6|30 pages

    Texturing the large urban environment

    part |2 pages

    SECTION III: Terrain, foliage, and more advanced asset creation

    chapter 7|6 pages

    Introduction to natural environments

    chapter 8|24 pages

    Terrain

    chapter 10|48 pages

    Modeling and texturing the jungle base