ABSTRACT

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

part |2 pages

SECTION I Introduction

part |2 pages

SECTION II The human being in virtual environments

chapter 3|32 pages

Human senses

chapter 5|10 pages

Immersion and presence

part |2 pages

SECTION III Behavioural interfaces

chapter 6|18 pages

Location sensors

chapter 7|14 pages

Manual motor interfaces

chapter 9|12 pages

Control of a force feedback interface

chapter 10|20 pages

Tactile feedback interfaces

chapter 11|36 pages

Visual interfaces

chapter 13|18 pages

Stereoscopic restitution of vision

part |2 pages

SECTION IV Tools and models for virtual environments

chapter 14|26 pages

Geometric models of virtual environments

chapter 15|28 pages

Models for visual rendering

chapter 16|16 pages

Models for haptic rendering

chapter 17|29 pages

Collision detection