ABSTRACT

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi

part |1 pages

Part I Game Design Basics

chapter 1|24 pages

The Role of the Game Designer

chapter 2|23 pages

The Structure of Games

chapter 3|37 pages

Working with Formal Elements

chapter 4|25 pages

Working with Dramatic Elements

chapter 5|36 pages

Working with System Dynamics

part |1 pages

Part 2 Designing a Game

chapter 6|27 pages

Conceptualization

chapter 7|38 pages

Prototyping

chapter 8|35 pages

Digital Prototyping

chapter 9|29 pages

Playtesting

chapter 10|35 pages

Functionality, Completeness, and Balance

chapter 11|35 pages

Fun and Accessibility

part |1 pages

Part 3 Working As a Game Designer

chapter 12|27 pages

Team Structures

chapter 13|19 pages

Stages of Development

chapter 14|19 pages

The Design Document

chapter 15|23 pages

Understanding the Game Industry